![]() ![]() Why do we need this distribution of roles? Now all top teams have a leader who plays on par with the rest of the squad. It used to be a common belief that the functions of the tactical mastermind were primary and drops in the captain’s stat were therefore acceptable. The captain should not only understand what their team does and why, but also be able to cheer up their teammates after an unsuccessful round. The psychological side is another crucial aspect here. This burden in its entirety falls on the captain. The anchor player needs to get from one site to another in time. The lurker should by all means know when they should start pushing. In most prepared rounds, you need to make adjustments on the fly. Key Mirage Nades: A Site In-game leader (IGL/captain)Įvery team needs a captain - someone who’ll hand out tasks in the round and coordinate everyone’s actions. Bottom line: having a support player on a team is a must as he collaborates with all other roles in CS:GO. It’s the support who exchanges the entry fragger or helps the sniper to hold their position. We’re talking about not only securing positions but also the exchange. In addition to handling grenades, fire support is a must as well. Otherwise, it can blind a teammate and make your opponent’s job a lot easier. ![]() If thrown at the right moment, a flash can secure a win in the round. To make correct throws, you need to memorize a dozen of spots on each map and know the timings. In Counter-Strike: Global Offensive, this player throws grenades and provides fire support. But don’t mistake this role for a heal bot from an MMORPG whose only activities are pressing a button and staring at the wall. The player who provides support to their teammates. For successful firefights, the entry fragger must rely not only on their understanding of the game and reaction but also on the next type of player. If the entry fragger wins his duel, the chances of victory in the round increase significantly. The killing power of the AWP is more than enough for a quick frag at the beginning of the round. This role is often combined with the AWPer. This player acts as aggressively as possible, trying to gain an early advantage for the team. So when do you rotate? That’s a tough question, but here’s a good rule of thumb: when the C4 is spotted on the second site, rotation is definitely in order. If deterring an attack seemed child’s play to you, here’s another challenge: a good anchor player never leaves the site unnecessarily. This will give their teammates time to rotate toward the site before the bomb was planted. All the tools are at their service: grenades, weapons, acting as a smoke criminal (shoutout to Stewie2k :P). Anchor players have a very simple task: they must delay opponents’ site execution for as long as possible. They are the first to secure them and the last to leave. Anchor players - there are usually two of them - are “attached” to the bombsites. AnchorĪnother “exclusive” role, but this time, for the defense side. In this case, they can do exactly what they’re supposed to do as T: gather intel, thwart rotations, and engage the opponents from behind. In some rounds, though, the lurker may act aggressively. If playing as CT, the lurker has no room for maneuvers. The lurker can intercept rotations and flank the enemy, thus destroying the site’s defense. This player often plays on their own, separated from the team. The lurker’s main task is to gather intel about the enemy and use it to bypass or flank them. But more often than not, the AWPer serves as a kind of barrier at the passage to the site or opens up this very passage.ĭragon Lore: the story of the last skin Lurker In professional encounters, the most interesting stuff begins after this moment, with the sniper beginning to implement a certain predetermined tactic. Obviously, the main task of the sniper is to procure an AWP, by hook or by crook. This is evidenced by the words of the Astralis captain Lukas “gla1ve” Rossander, who said that without a dedicated sniper, the team is unlikely to be the top 1 club in the foreseeable future. It’s almost impossible to overestimate the sniper’s potential contribution to victory. The player who has mastered it to perfection occupies a truly special role on the team. The AWP is the most powerful and second most expensive gun in the game. Why do we need this distribution of roles?ĭo you like getting CS:GO news in our vibe?.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |