In fairness, even though the story is bland and the characters never get development time for anyone to care, there are some genuinely amusing moments involving either Victor or the mysterious narrator. To be honest, a lot of action RPGs fall into this problem, but just like most of those, Victor Vran is more focused on bringing engaging gameplay rather than an award winning story. This leads into exploring areas of the city to clear out monsters and take down the bosses, but you won’t remember much of exactly why you are doing these tasks, as the uninspired plot is a prime example of a forgettable tale that makes you go to this place and kill something or collect a thing. Victor is looking for information on the missing hunter Adrian, but is dragged into the city’s conflict after the Queen wishes Victor to help get rid of the demon infestation. All you get is the one character, since players are thrown into the shoes of the titular hero, who arrives at the city of Zagoravia overrun with demons and other horrors. The differences start from the very beginning, since Victor Vran does not feature a character creator or any typical classes to speak of. While their jump into this genre isn’t without issues, the developers have placed interesting mechanics into the game to give Victor Vran just enough to distinct itself from other games in the genre. Victor Vran is by Bulgarian developers, Haemimont Games, a company more known for their recent Tropico games rather than action RPGs. Occasionally a new game in the genre will release to pull me away from the depths of High Heavens to check it out, which is the case with the new kid on the block, Victor Vran, a title that had completely gone over my head until it was properly released on Steam (it was in Early Access for around six months). I have been doing this with Diablo III: Reaper of Souls – my default option of choice when needing to kill things. Playing action RPGs is a good way for me to relax and explore dungeons, smash enemies and gain powerful loot.
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